ARC Raiders
Machines and Noise
ARC units are the map’s alarm system. Fighting every drone is a choice. Sometimes the quiet path is the extract.
Read the unit before you dump ammo
Wasps and ground units have different weak points and different audio. Learn the sound so you do not reload in the open on a tank you cannot break.
If a machine is optional, leave it. Your magazine might be needed for a door camper instead.
Noise stacks
One fight is fine. Three fights in a row paint a heat map. Other raiders path to fireworks.
Use terrain. Ridges break line of sight better than sprinting in a straight line toward Speranza.
Events change the risk
Limited events spawn extra machines and extra players. Treat those hours like a different game. Shorter loops, earlier extracts.
For more game updates, guides, and related resources, you can also explore this field guide.