ARC Raiders

Surface Runs

ARC Raiders is won on the surface, not in the loadout screen. Plan a short loop, grab what you came for, and leave before the map turns loud.

IGN cover art for ARC Raiders

Pick a small loop, not a sightseeing tour

Speranza is safe. The surface is not. Decide two loot rooms and one extract before you climb. If you wander for “one more crate,” you give other raiders time to hear you.

Weather and map conditions change the same POI. A quiet ridge at dawn can be a wasp nest after a condition flip. Check the map board, then commit.

Noise is a beacon

Gunfire calls machines and players. If you can melee a drone or leave it, do that. Save the heavy gun for a door you cannot otherwise open.

When a fight starts, decide in three seconds: finish it, or break line of sight and extract with what you already have. Ego third-parties dump kits.

Extract with a plan B

Main extracts get camped. Learn a backup hatch on each map so a blocked door is annoying, not a wipe.

Craft and repair in the workshop between raids. A clean kit you understand beats a shiny gun you spray into the dirt.

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