Dead by Daylight
Killer Pressure
Dead by Daylight killers lose when they tunnel a single loop for two minutes. Pressure is a map skill. Touch every generator that is actually progressing.
Leave the unbreakable loop
If a survivor is god-looping shack, kick a gen and come back. Pride chases donate three generators.
Hit-and-leave is valid. Injury is progress even if you do not get the down this second.
Hooks are a resource clock
First hook is information. Second hook is a threat. Camping first hook on four gens is how you lose with 20k points and no 4K.
Patrol the 3-gen only when the rest of the map is already dead. Holding three bad gens from minute one is a trap if survivors still have strong tiles.
Use your power on the tile, not after
Huntress hatchets, Nurse blinks, and Blight slides exist to break tiles. If you never use the power until they are in the open, you are playing M1 with extra steps.
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