Hunt: Showdown
Clue Pathing
Hunt: Showdown is a sound map. Clues are a trail of breadcrumbs that other hunters can also see. Path with an exit, not with greed.
Dark sight is information
Pulse compounds before you waltz in. A full team already looting the clue is a different fight than an empty barn.
If two clue trails converge, expect a fight. You are not the only person who can count to three.
Boss lairs are concerts
Banish is loud. Either commit with a plan or leave and wait. Solo banish into a trio is a donation.
Traps on doors you just opened will catch you on the way out. Look down.
Extraction is still PvP
The extract bush is a classic. Approach from a weird angle. Sprint-extracting in a straight line is a highlight for a camper.
You can keep reading similar notes in this companion page.