Hunt: Showdown
Compound Fights
Hunt: Showdown compounds are mazes with extra barrels. If you always push the front door, you will meet the person who waited on the stairwell.
Break a wall, not your face
Windows and weak walls exist so you do not take the trapped door. Make a new angle. Then peek that.
Listen for metal and glass. Hunters reload loudly. That is your timer to swing or to leave.
Fire and concertina are map control
A well-placed trap turns a rotate into a scream. Place them on the path they must take, not on a random crate for vibes.
If the boss room is a blender, wait. Dark sight will tell you when the blender is empty enough.
Leave with the bounty like it is a raid extract
You are now the event. Teams will path to you. Do not loot every shelf. Get a bush line and a plan.
Players who like short recaps can find more in further notes.