Hunt: Showdown

Compound Fights

Hunt: Showdown compounds are mazes with extra barrels. If you always push the front door, you will meet the person who waited on the stairwell.

IGN cover art for Hunt Showdown

Break a wall, not your face

Windows and weak walls exist so you do not take the trapped door. Make a new angle. Then peek that.

Listen for metal and glass. Hunters reload loudly. That is your timer to swing or to leave.

Fire and concertina are map control

A well-placed trap turns a rotate into a scream. Place them on the path they must take, not on a random crate for vibes.

If the boss room is a blender, wait. Dark sight will tell you when the blender is empty enough.

Leave with the bounty like it is a raid extract

You are now the event. Teams will path to you. Do not loot every shelf. Get a bush line and a plan.

Players who like short recaps can find more in further notes.