Marvel Rivals

Map Control

Marvel Rivals maps have teeth. If you fight on their spawn door, you will lose the next two fights for free. Take the corner that is actually the objective.

IGN cover art for Marvel Rivals

The point is a room, not a glow

Stand where you can see the walk-up and still touch. Standing on the letter in the open is a ult magnet.

Off-angles should still see the objective. A cool perch that never contests the cap is sightseeing.

Chokes need a tank

If nobody holds the funnel, duelists get flanked. Ping the missing piece instead of flaming the scoreboard.

After a won fight, take space

Do not reset to spawn for ammo you could grab on the cart. Forward pressure is how you snowball a map.

You can keep reading similar notes in this handbook.