Marvel Rivals

Team-Ups

Marvel Rivals is a hero shooter with extra combo rules. If your team-up never triggers, you picked a poster, not a composition.

IGN cover art for Marvel Rivals

Read the bonus before you lock

Some pairings need both players alive in a range. If your duelist always flanks 80 meters away, pick a different combo.

One team-up that works beats three that look cool in the menu.

Ultimates still need a target

A combo ult into an empty point is a firework. Ping the tank you want deleted, then follow up.

Supports who only chase the flashy duelist leave the tank to die. Peel is a team-up too.

Maps change the combo

Tight interiors love splash and barriers. Long sightlines love hitscan. Swap the pairing when the map asks.

If you want extra reading after this guide, you can also open these notes.