Once Human
Base Spots
Once Human bases want resources in walking range. A scenic mountain with no water is a screenshot. Build where the world feeds the factory.
Check the node map before the wallpaper
Oil, ore, and water beat a view. You can decorate after the generators run.
Territory tools show claims. Do not wedging yourself into a gap you cannot expand.
Deviants and defenses
Some spots attract more PvE noise. If you hate turret babysitting, pick a quieter biome even if the min-maxers mock you.
Move once if you must. Moving every two days is how you never finish a wall.
Co-op bases need rules
Shared storage without labels is a war. Name chests. Agree who crafts ammo.
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