Once Human
Deviants
Once Human Deviants are workers and weapons. If you treat every capture like a pet collection, your base will be cute and unproductive.
Keep the workers that match the factory
Power, crafting, and gathering traits beat a rare deviant that only looks scary. Read the mood and the skill.
Tired Deviants need rest. Ignoring mood is how production silently dies.
Field Deviants are loadouts
Take the one that covers the activity: combat, exploration, or a puzzle. A mismatched buddy is inventory weight.
Capture with a plan
If your crate is full of duplicates, fuse or release. Hoarding every variant is a menu job, not a survival job.
You can keep reading similar notes in extra reading.