Once Human

Deviants

Once Human Deviants are workers and weapons. If you treat every capture like a pet collection, your base will be cute and unproductive.

IGN cover art for Once Human

Keep the workers that match the factory

Power, crafting, and gathering traits beat a rare deviant that only looks scary. Read the mood and the skill.

Tired Deviants need rest. Ignoring mood is how production silently dies.

Field Deviants are loadouts

Take the one that covers the activity: combat, exploration, or a puzzle. A mismatched buddy is inventory weight.

Capture with a plan

If your crate is full of duplicates, fuse or release. Hoarding every variant is a menu job, not a survival job.

You can keep reading similar notes in extra reading.