SAND: Raiders of Sophie
Desert Routes
SAND: Raiders of Sophie deserts are sightline maps. If you drive the ridge, everyone with a gun already knows your heading. Use the low ground.
Ridges are binoculars for other people
Travel the troughs. Peak only when you need a look. A walking fortress on a dune is a billboard.
Storms and weather can hide you — and them. Slow down when vis is gone.
POIs on the horizon are optional
A far wreck might be empty or a PvP magnet. Probe with a light craft if you have one. Parking the whole base on a maybe is slow.
Extract heading first
Turn the walker before the bag is heavy. Tight canyons do not like last-second 180s under fire.
Players who like short recaps can find more in extra pointers.