SAND: Raiders of Sophie
Mech Fortresses
SAND: Raiders of Sophie is a walking-base extraction game. If you overload the fortress, you will not outrun the people who built lighter. Mobility is armor.
Build for the desert, not for a garage screenshot
Hardpoints that look cool in the editor can snag on dunes. Keep a profile you can actually pilot under fire.
Repair between runs. A pretty walker with a missing leg is a piñata.
Extraction is a vehicle skill
Know the extract heading before the bag is full. Turning a fortress around in a canyon with enemies on the ridge is a bad time.
Crew jobs if you have friends. One drives. One shoots. Everyone looting while nobody steers is a wipe.
Light recon still matters
Send a smaller craft or a scout loadout to check a POI. Parking the whole fortress on every crate paints a billboard.
Players who like short recaps can find more in more detail.