SAND: Raiders of Sophie
Sophie Campaign
SAND: Raiders of Sophie mixes a named campaign with extraction loops. Treat story beats as navigation, not as a reason to ignore the bag. Salvage still has to leave the map.
Story flags are waypoints
Use them to orient. Do not stand still for lore while a rival walker closes. Read the note after you extract.
If a mission wants a part, path that raid on purpose. Random desert cruising will not drop the exact widget.
PvE machines vs PvP walkers
Know which fight you are in. Dumping all ammo into wildlife and then meeting a player base is a classic sand death.
Leave a repair budget. Campaign maps still punish a broken leg on the way home.
Name the extract before the objective
A completed task with no exit is a trailer, not a win. The desert does not grade effort.
If you want extra reading after this guide, you can also open this companion page.